Robin Blog

Something for nothing

大梦何年若蜃楼

姑且算是年末总结吧

夜与友人共酌,酒至微醺,甚欢,归而倒头大睡,醒而已是来年。 这一年就这样嗖地一声地过去了。上次这样文邹邹地遣词造句写字的时候世界还停留在qq空间的世界线。这几年兵荒马乱地学习,考试,毕业,出行,安顿等等一系列的事情发生得都太快,快到没时间准备和回想,每一步都在疲于应付眼前的事情。 草暖云昏万里春,宫花拂面送行人。 自言汉剑当飞去,何事还车载病身。 《出城寄权璩杨敬之》 ——李贺 ...

Unity Rendering Research

If something looks correct, it is.

Overview With Unity engine, I started a 3 months learning of rendering, including linear algebra, computer graphics, rendring pipeline, shader writting in Unity and most important, the ideas and m...

Journey Sand Rendering

OMG those shining sands

Journey is always one of my favorite games. Video Mesh I’m using a procedural generated terrain using perlin noise and vertex control. Link to my another article. it’s just some hills wi...

Ludum Dare41 Life Jumper

It's just sooo good making games

Video First Ludum Dare Game Link Life is always moving forward without level design. Ludum Dare Ludum Dare is an event where you create a game from scratch in a weekend based on a theme. The...

Procedural Terrain Generation

In the world of perlin noise

Procedural Terrain Generation Using layered perlin noise, separating multiple perlin noise into several octaves, modifying them with different amplitudes. inspired by No Man’s Sky, I tried to...

Visual Effect Projects

Unity can be fancy!

Unity Particle System Mostly using unity and Photoshop. Black Hole Sci fi Health Collectable Audio Visualizer by Generated Mesh Procedurally generating the mesh related to music frequen...

《Unity Shader入门》 学习笔记

"程序员的外貌协会"

“程序员的三大浪漫:编译原理,操作系统,图形学” 第二章 GPU流水线介绍 渲染流程:应用阶段,几何阶段,光栅化阶段。 应用阶段负责准备数据,输出输出渲染所需几何数据,即渲染图元。 加载数据到显存————设置渲染状态————调用Draw Call. 几何阶段在GPU上计算绘制渲染图源的相关操作细节。 顶点数据————着色器————裁剪————屏幕映射 光栅化阶段...

Useful Unity Fuctions

Do it, do the math

here are some interesting and useful function in Unity I found. 平日里用到的有趣或有用的unity相关小知识。 Unity的输入范围是[-1,1] 选中摄像机 shift+control+F,可以把摄像机位置设定为editor里面当前视角的位置 按住alt键再点多层级游戏物体会一次展开所有层 未完待续

Welcome to the woods of Robin bird

"Hello World"

“Yeah It’s on. ” 尘埃落定 美国西部时间二零一八年二月十五日凌晨三点二十分,北京时间戊戌年腊月三十,除夕,耳机里面是下村阳子在FF15里的Valse di Fantastica。 费了很多功夫,终于还是建了个人网站,即满足了作品集portfolio展示的需要,再来也是有一个可以像现在一样,半夜安安静静写点东西的地方。 2017年,勉勉强强用阿里云做了个wo...

Unity Demo Projects

The Dead Mines The Dead Mines is a 3d puzzle game where you must navigate a mine and turn off various valves that are leaking gas to the surface. The game was made by a three person team in thr...