Simple 2D engine with physics and networking

"where physics doesn't kill you and make you stronger"

Posted by Robin 升升 on September 2, 2016

Physics Simulation in JAVA

Starting with the physics, implemented a series of physics models in Java including spring, pendulum, rigibody and other kinematic system. Vector math and physics is absolutly a nightmare but fortunately I got it.


Networking with other.

By the time I was doing something on Android. So I just did a simple gravity censor controller using cell phone, then connected to the game with TCP link.